![]() Some helpful supplies can be found outside of this door. ![]() The most efficient way to deal with them is to launch them into the ocean using the Propulsion Cannon.Īs you reach the top of the first ramp, continue up as the path bends to the right.Īt the top of the 2nd ramp, start walking out towards the ocean and to find a metal catwalk that bends around to the left.Īfter a sharp bend to the left we’re now headed back toward the ship up a short ramp. Make sure to leave the Seamoth in the water as it can easily get stuck on the ramp.Īs you climb this ramp you’ll encounter several Cave Crawlers. After a sharp bend to the left we’re now headed back toward the ship up a short ramp. Lab door code 6483 Code can be found in the Prawn Suit Bay. Cabin 1 door code 1869 Code can be found in the Locker Room. ![]() At the top of the 2nd ramp, start walking out towards the ocean and to find a metal catwalk that bends around to the left. With that warning out of the way, here are all of Subnautica’s Aurora codes: Cargo bay door code 1454 Code can be found on a PDA in the nearby hallway. This landing is well out of range of the Leviathan territory that we passed earlier. As you reach the top of the first ramp, continue up as the path bends to the right. Park the Seamoth here in the water and start climbing the ramp. Keep moving and do not linger in this area as it borders on the territory of a hostile Leviathan.Īfter passing between the beams proceed forward to the area where a large ramp extends up out of the water. Its auxiliary mission, unknown to most of the crew, was an agreement made with the Mongolian Independent States to search for and possibly rescue the survivors of the Degasi crew. Aim for the front of the ship on the near side, staying close to the side of the ship.ĭrive your Seamoth through this opening in the hull frame. The Aurora was a brand-new Alterra Long-Range Capital Ship (and possibly the first of its class) sent to the Ariadne Arm by the Alterra Corporation to build a phasegate. With the supplies gathered it’s time to drive your Seamoth out to the Aurora. If you want the cabin one code without finding the the code. After x amount of time they will send a radio message with the code. The Lab code is in a PDA near the Lab, on the floor next to a unique electric looking structure. It used JavaScript code for pooled mining and website owners could sign up Other. it would be cool if you could find the aurora wreck frozen in below zero. Here is a collection of sites that help you determine which coins are. Drag em out of your way with the propulsion cannon. ![]() This guide is part of our series “ Subnautica: Exploring the Aurora.” Getting to the Aurora Entrance Cabin 1 door code is in a PDA found in the Locker Room. If you swim up on the dipped-down section of hull, where youd make a left and start the trudge to the top entrance, its directly on your right and blocked by boxes. Subnautica > Story & Lore > Topic Details. The code was created but the room doesn’t exist in-game. This chapter describes how to get into the Aurora. I have acquired new information about the Robotics Bay. Originally posted by Draeox: The robotics bay was a planned room in development but was ultimately cut. In addition to the normal supplies that you would typically bring on a long mission (food, water, first aid,) it’s advisable to bring a few Fire Extinguishers as most of the Aurora is on fire.Įach Fire Extinguisher costs 3x Titanium to fabricate.Finding the way in to the Aurora spacecraft can be surprisingly difficult and hazardous without a guide. It also is the safest and most convenient way to deal with the Cave Crawlers and Bleeders that now inhabit the ship. Propulsion Cannon – While it is possible to board the Aurora without a Propulsion Cannon, it is extremely useful on this mission and allows you to make your exit without backtracking through the entire ship.Laser Cutter and Repair Tool – Both are critical for opening doors in the Aurora.Make sure to bring the following tools with you: That explosion will create the opening where we can enter the Aurora. Before you can get into the Aurora you have to wait for it to explode, blasting away the entire front end of the ship in the process. The Aurora is not initially accessible at the beginning of the game, even with the Radiation Suit equipped. This is a long mission so I’ve divided it up into several chapters. Subnautica Aurora Codes Door Codes Living Quarters > Captains Quarters: 2679 Cargo Bay 3: 1454 Robotics Bay: 6666 Living Quarters > Cabin 1: 1869. The next big mission that we’re going to tackle is the exploration of the crashed wreck of the Aurora spacecraft.
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